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QUICK LINK: Program coordinator and tutors
Cinecittà Game Hub is Cinecittà’s accelerator for startups of the video game industry. The accelerator is part of a broader project aimed at supporting video game startups, also involving the Lazio Regional Government and the Ministry of Culture. As for the acceleration program, Cinecittà has started a collaboration with IIDEA (Italian Interactive & Digital Entertainment Association), the industry body of the video game sector in Italy.
The primary goal of the Cinecittà Game Hub is to offer up to 10 startups €60,000 in pre-seed funding and a highly intensive acceleration program, during which startups will work on the development of an advanced prototype which will then be pitched to publishers, hardware and/or online gaming platforms and investors, thereby facilitating studios’ access to the international market. Startups participating in the program will be selected through a public call, open from January 28th to April 12th, 2021. The call can be accessed on a dedicated website, available here (in Italian). Selected startups will be announced approximately by the end of September 2021.
The acceleration program will take place at Cinecittà over 12 weeks, from January 2022. The contents of the program are defined by a coordinator, supported by experienced tutors. The program will be strongly business-oriented and will aim to equip startups with the competences and skills needed to compete internationally and achieve commercial success.
Here is a list of some of the themes which will be covered:
· management of a video game studio
· market analysis
· legal and IP management
· research and management of funding
· pipelines and production cycles
· marketing and communication
· game publishing contracts and negotiation
During the entire duration of the program, national and international mentors will be regularly invited to analyze, together with the startups, various aspects of founding and running a video game studio. At the end of the program a Demo Day will take place, during which startups will pitch their video game prototype to a select audience of investors and publishers.